VR is toch een beetje een besmette term, maar zo langzamerhand beginnen de visies van vele jaren terug toch wel werkelijkheid te worden. De integratie tussen het fysieke en virtuele leven is voor mij dan ook een van de belangrijkste trends voor de komende jaren.
"In the early 1990s I predicted that VR would become the standard interface metaphor for computers by the 21st century. Did I get that right? It seems not; after all, we still use windows and mice as standard the interaction paradigm, just as we did back in 1990. Yet, if we can draw anything from the recent and somewhat surprisingly successful introduction of the Nintendo Wii, itâ€™s that VR did arrive, is pervasive, and has become a dominant interface metaphor. Just not on the computer desktop. VR isnâ€™t about head-mounted displays, although it might have seemed so, fifteen years ago. VR is about bringing the body into contact with the simulated world. Nintendo, with its clever, cheap, attractive and highly functional Wiimote, has done just that. Theyâ€™ve done what decades of other researchers and engineers failed to do: theyâ€™ve brought us into the game. So predictions might come to pass, but rarely do they come in the form imagined. But every so often, when you step up to the plate, you connect completely, and knock one out of the park."