zondag 6 november 2005

Human brain as the platform

I could not agree more with Nintendo's Shigeru Miyamoto when he says that "software makers want games to be so realistic, but first and foremost they should evoke emotions." And he knows what he's talking about being responsible for the success of Donkey Kong, Super Mario Bros, The Legend of Zelda, Super Mario 64 and Nintendogs.

The most powerful platform to develop games on is not the Nintendo Revolution, Sony's PlayStation3, Microsoft's Xbox 360 or the PC. It's the human brain.

1 opmerking:

  1. How 'bout the good old DNA molecule as a platform:

    Miniscule nodes with 3 Gigabits storage capability, intrically networked together using superconductivity at lightspeed and normal body temperature. Containing reference data on nearly all known biological phenomena, including (supposedly) all known languages.

    Now there's an SDK for you.