zondag 4 april 2004
Mogi: Second Generation Location-Based Gaming
"Castelli talks about this desktop-mobile connection in the context of typical massively-multiplayer online game: 'Casual players don't seem so useful for a guild in a regular MMOG. In [Mogi] the casual player is somewhere, the casual gamer has his location going for him. For a team, the location of the player is something useful. The desktop player can send a tool to the mobile players, and teach them how to use it.' Think of this way: the web interface becomes a means for the hardcore players to orchestrate the experience for the mobile (casual) players. This is a beautiful, mind-boggling scenario: have the gaming veterans teaching and leading the casual gamers. Interdependence - with the right interface, many skill levels might play together."