Panel members: Shervin Pishevar (SGN), Bert van Wassenhove (ONE Agency), Maximilian Niederhofer (Atlas Venture), Kristian Segerstråle (Playfish).
- Define: Games and social networks, social games, socializing around games? What types of games are we talking about and what's the difference with 'normal' games?
- Develop: What makes a good 'social game' and what makes a successful one? What are the best examples? What are the main challenges when developing these games?
- Distribute: Where to play these games, on and/or off social networking sites? How do you attract players and audiences, both directly and virally? Any relevant standards to make things easier?
- Dollars: How do you fund game development and monetize gameplay? Can we identify different and new models when it comes to social games?